Indonesian Currency Board
.... their sizable rupiah assets at a fixed US dollar exchange rate higher than could be dreamt of with the current mix of policies" (Board
games...,
1998, 1). In ....
(2710

11

)
History of Olympism
.... exist and middle-class participation in sports led to a number of rules or restrictions governing
games like football. As Mechikoff and Estes (
1998) explain it ....
(943

4

)
Internet Gaming with Credit Cards
.... the same individuals multiple times, and in bringing in many more visitors than would otherwise participate in
games of chance (Freedman,
1998, p. S37). ....
(2066

8

)
The Gaming Industry & Online Gaming
.... the same individuals multiple times, and in bringing in many more visitors than would otherwise participate in
games of chance (Freedman,
1998, p. S37). ....
(2066

8

)
EFFECTS OF GLASNOST ON SPORTS
.... "Goodwill
Games Extended Through
1998." Broadcasting, 9 May 1988, 50. Gorbachev, Mikhail. Perestroika: New Thinking For Our Country and the World. ....
(1791

7

)
EFFECTS OF GLASNOST ON SPORTS Glasnost, tran
.... 12"Goodwill
Games Extended Through
1998," Broadcasting, 9 May 1988, 50. .... "Goodwill
Games Extended Through
1998." Broadcasting, 9 May 1988, 50. ....
(1934

8

)
Article on Selling to Kids
.... Full Text COPYRIGHT
1998 Food & Beverage Marketing Building brand loyalty among young consumers is a matter of Fun and
games, with Web sites and CD-ROM being ....
(1176

5

)
Effects of Violent Video Games on Children
The electronic-
games industry posted sales of $5.5 billion in the US in
1998, and was the second-most popular form of home entertainment after television. ....
(1001

4

)
Sport Sociology
.... play "àdefines the nature of being human and the nature of culture," (Mechikoff, & Estes,
1998, p. 3). In contrast to play, the concept of
games represents a ....
(999

4

)
Technology & Sports
.... a decision that wound up costing Pittsburgh the game, and other bad calls by referees which had an impact on the final scores of football
games in
1998 had fans ....
(1405

6

)
Collective Bargaining and Human Resource Managers
.... telecasts of professional
games. In some cases, college
games were shown (Dempsey,
1998, p. 56). The basketball negotiators faced ....
(2626

11

)
Computer Usage & Motor Skill Development
.... However, the National School Board Foundation (
1998) states that girls are more likely to use .... Boys are more interested in technology, entertainment and
games. ....
(1120

4

)
Application of Fair Play Guidelines in Physical Education
.... the behavioural decline to the democratisation of sport wherein control over
games passed to lower social orders (Butcher & Schneider,
1998), while others ....
(1955

8

)
ACCOUNTING FOR DECISION-MAKING
.... In
1998, StaTron, which developed, manufactured and sold platform computer
games was in the process of switching to real time strategy
games. ....
(1710

7

)
1994 Baseball Strike
.... Tom Verducci, writing in Sports Illustrated, puts the
1998 season in perspective and relates it .... Cardinals and Cubs
games had the feel of revival meetings. . . ....
(2035

8

)
1994 Baseball Strike
.... Tom Verducci, writing in Sports Illustrated, puts the
1998 season in perspective and relates it .... Cardinals and Cubs
games had the feel of revival meetings. . . ....
(2015

8

)
Major League Baseball Strike
.... Tom Verducci, writing in Sports Illustrated, puts the
1998 season in perspective and relates it .... Cardinals and Cubs
games had the feel of revival meetings. . . ....
(2042

8

)
EFFECTS OF INTERNET ON CHILDREN'S MOTOR SKILLS
.... However, the National School Board Foundation (
1998) states that girls are more likely to use .... Boys are more interested in technology, entertainment and
games. ....
(1225

5

)
Michaels Jordan's Economic Impact
.... works out to $3.1 billion" (Johnson, Harrington, Urresta, Smith,
1998, 124). There was an additional impact on home gate receipts for the Bulls home
games. ....
(1934

8

)
Home Schooling
.... do arts and crafts, play with toys and
games indoors, play
games and sports .... also meet with their counterparts and plan field trips together (Lyman,
1998, pp. ....
(1316

5

)
Athlete Salaries
.... They make millions from broadcast rights to the
games and the multi-million dollar .... 20,
1998: 1-2. Reagan, C. "Will The High Contract Madness Ever Stop ....
(1372

5

)
The Sony PlayStation
.... Last year [1999]
games contributed more than $6 billion to Sony's sales and $730 .... Not even conceived as a player in
1998 was Microsoft, with its projected X box ....
(1283

5

)
Florida Lottery
.... for education: More than $8 billion earned for Florida's schools since the
games began. .... 14,
1998, (17) 1-3. Arrarte, AM Florida lottery seeking ways to escape ....
(1282

5

)
Violence at sporting events
....
1998, 37). Other factors involved in fan violence have to do with geography. In Europe the fans of competing teams can both easily afford to attend the
games ....
(2690

11

)
Athletes and Performance Improvement
.... In
1998, a Chinese swimmer on her way to competitions in Perth was detained at .... A Romanian gymnast who lost her gold medal at the 2000 Olympic
Games in Sydney ....
(2974

12

)
Numerous incidents of violence at sporting events
....
1998, 37). Other factors involved in fan violence have to do with geography. In Europe the fans of competing teams can both easily afford to attend the
games ....
(2679

11

)
Impact of TV on Academic Skills
.... child watches 25 hours of television a week, plays computer or video
games for seven .... of Literacy in America report by the US Government released in
1998 by the ....
(1059

4

)
Impact of TV on Academic Skills
.... child watches 25 hours of television a week, plays computer or video
games for seven .... of Literacy in America report by the US Government released in
1998 by the ....
(1060

4

)
Examines Various Aspects of Marketing
....
games for Sony and Sega. Besanko, D.: Dranove,D, & Shanley, N. (1996). Economics of strategy. New York, NY: John Wiley. Buckley, PJ & Casson, MC (
1998). ....
(1622

6

)
The Appeal of Small-Screen Violence
.... overall design of this experiment was suggested by Kirsh (
1998), who designed a similar experiment to determine any effects of violent video
games on subjects. ....
(2153

9

)