The Sony PlayStation
.... Grandstaff (2000) writing for University Wire explains that the result of this fierce competition from Sega and
Sony, has prompted
Nintendo to hit the road to ....
(1283

5

)
Sony PlayStation Success Story
.... Grandstaff (2000) writing for University Wire explains that the result of this fierce competition from Sega and
Sony, has prompted
Nintendo to hit the road to ....
(1269

5

)
Marketing the Xbox in China
.... Entry into New Markets.
Nintendo,
Sony and Microsoft are all international marketers when it comes to their game consoles. Each ....
(3631

15

)
Marketing Strategy for Xbox in China
.... Entry into New Markets.
Nintendo,
Sony and Microsoft are all international marketers when it comes to their game consoles. Each ....
(3637

15

)
SONY CORPORATION
....
Sony entered into a brief alliance in the early-1990s with
Nintendo to develop a new line of electronic games that combined CD technology with computer graphics ....
(1180

5

)
Sega Enterprises & Nintendo Success
.... The most serious competitor facing
Nintendo and Sega, however, is possibly
Sony, which will market a CD-based home video game system called PlayStation. ....
(2468

10

)
Video Game Industry & Electronic Arts
.... and there can be some animosity if software developers write for more than one platform - for example, if a company supplies titles to
Nintendo and
Sony. ....
(1467

6

)
Nintendo
....
Nintendo is a Japanese video software company that manufactures computer games and .... The company competes primarily against Sega and
Sony, two other large ....
(1985

8

)
Nintendo
....
Nintendo is a Japanese video software company that manufactures computer games and .... The company competes primarily against Sega and
Sony, two other large ....
(1985

8

)
Four Questions about Media Question 1. I
.... Next, is
Nintendo 64, with 18.1 million, followed by
Sony Playstation 2, with 9.2 million, Sega Dreamcast with 4.1 million, Microsoft Xbox, with 2.1 million ....
(2662

11

)
Electronic Arts
.... The rationale is that a company such as
Sony or
Nintendo or Microsoft does not control this delivery mechanism, so this market represents significant ....
(1981

8

)
Examines Various Aspects of Marketing
.... Lands of Lore) was doing specific games for
Nintendo, Atari, and Apple, and Fusion Arts (Wing Commander) was creating action specific games for
Sony and Sega. ....
(1622

6

)
Leadership Programs of Electronic Arts
.... Current models of
Sony's (SNE) PlayStation 2, Microsoft's Xbox, and
Nintendo's (NTDOY) GameCube are long in the tooth, but new models aren't due out until 2005 ....
(4033

16

)
Electronic Arts and Leadership
.... Current models of
Sony's (SNE) PlayStation 2, Microsoft's Xbox, and
Nintendo's (NTDOY) GameCube are long in the tooth, but new models aren't due out until 2005 ....
(4093

16

)
Information Technology & Strategic Management
....
Sony combined electronics and entertainment in the early-1990s in an alliance with
Nintendo in the development of a game console that combined compact disk (CD ....
(9202

37

)
Advances in Information Technology
....
Sony combined electronics and entertainment in the early-1990s in an alliance with
Nintendo in the development of a game console that combined compact disk (CD ....
(9183

37

)