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Observation of Gender Dynamics at a Video Arcade

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This is a report on an observation at a video arcade, considering the gender dynamics observed. The arcade was medium-sized, with perhaps 25 video machines and some other interactive games in an upstairs store in a shopping mall.

The average age of those playing these machines was perhaps 15 or 16, with a few older players during the 2 hours of the observation and a number of younger people around 13 or 14. Over the two-hour period, a total of 20 players was observed. Of the 20, only five were female. The owner said this was not a particularly busy time of day and that there were usually a number of young women playing or watching, but there were only 5 during this period.

Interaction between genders took place in two ways. Three of the young women were players and pla

. . .
Some common words found in the essay are:
, mode dress, playing video, playing video games, gender dynamics, video games,
Approximate Word count = 525
Approximate Pages = 2 (250 words per page)

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