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Sports Technology & Improved Performance

Sports Technology and Improved Performance

Most technologies that are supposed to improve actually performance in a given sport are dependent on repetitive action and the learned response of the participant. For example, the use of a weighted stick swung in a particular way to learn the correct approach to hitting a thrown baseball. This is not technology in the same sense as videotaping actual game footage or statistical analysis of game situations with a computer. This entails realtime learning experience with the collaborative aid of some device that is not used in a game situation.

With this definition clearly in mind, technology that purports to improve actual performance will be thus be explored.

A company called Armstrong has conceived of a method of teaching how to correctly throw a baseball, with the use of a

handframe, which teaches proper throwing mechanics and provides instant error feedback by "collapsing" if improper mechanics occur. Ostensibly, the handframe detects the five most common errors in throwing mechanics: dropping the elbow, short arming,

early wrist exchange, poor wrist exchange, fingers not on top of the ball, overrotating, and hyperextending the shoulder.

If proper mechanics are employed throughout the described exercise, then the handframe or "patented rotating ball" remains static in its structure and the participant will have learned the proper approach and follow through. The mechanics are de

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Sports Technology & Improved Performance. (2000, January 01). In LotsofEssays.com. Retrieved 09:58, December 22, 2014, from http://www.lotsofessays.com/viewpaper/1690936.html