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Learning Tools for E-Learners

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Trainers, facilitators, e-learning designers, and others engaging in knowledge development could take a lesson from the computer games industry. Gaming shows us that long, traditionally tedious, and difficult tasks can be engaging and fun when packaged correctly. David Klaila writes that E-learners should design and engineer programs that incorporate the same innovative tools and techniques used in the computer gaming industry, such as graphics, interaction, and skill-building challenges to offer an informative and fun educational experience. Klaila believes that education and learning is increased when

. . .
Some common words found in the essay are:
Kin Yeo, James Gee, David Klaila, Tools Trainers, Available Unlocking, Gaming Learning, Stephen Learning, oct 2004, 2004 available, Stephen's Web, oct 2004 available, Technology Network, Learning Circuits, simulation gaming, 21 oct 2004, 21 oct, simulation gaming systems, gee kin, 20 oct, complex systems, gaming systems, 20 oct 2004,
Approximate Word count = 419
Approximate Pages = 2 (250 words per page)

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