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A Comprehensive Analysis of Shrek

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Shrek, released by DreamWorks Pictures in 2001, has been characterized by critic Todd McCarthy (49) as "an instant animated classic" that rudely sends up "even the most beloved fairy tale traditions while at the same time effectively embodying them." The film is the story of an ogre's odyssey from oblivion to love, thus suggesting elements of Disney's Beauty and the Beast. Indeed, McCarthy (49) believes that one of the key aspects of the film was that it challenges the traditional Disney mode of presenting animated films and fairy tales, using smart writing and new animation technologies to create an important and visually appealing, relatively lifelike computer animated film. In this essay, a thorough analysis of the film discussing a number of the aspects of filmmaking will be presented.

Shrek was a full length, 3-D, computer generated, animated feature film based on the children's book by William Steig. Written by Ted Elliott and Terry Rossio (who were also co-producers of the film), the film was produced by Aron Warner, John H. Williams, and Jeffrey Katzenberg. It was directed by Andrew Adamson and Vicky Jenson (McCarthy, 49). The voices used in the film included Mike Myers as Shrek, Eddie Murphy as Donkey, Cameron Diaz as Princess Fiona (the love interest of Shrek), John Lithgow as the villain, Lord Farquaad, and Vincent Cassel as Monsieur Hood (Mejia, 32).

Shrek is both a fairy tale and a comedy. It was Mike Myers' first

. . .
used not simply to provide background, but also to identify characters and their moods. Further, rather than having Fiona transform Shrek into a prince charming, she transforms herself into an ogre û thus clearly mocking the Disneyesque interpretation of the Ugly Duckling that turns into a swan and the Frog Prince who turns into a handsome prince (Metaxas, 5). Nevertheless, Smurthwaite (22) says that the film manages to create its own magical, fairy tale world while it simultaneously debunks the Disney ethos. It does this by bridging the gap between animation and live action, fantasy, and reality. For example, the animators develop Shrek's swamp as an extremely organic environment that is wet, murky, overgrown, and consisting of materials that would typically be found in a swamp. In contrast, Lord Farquaad's Kingdom of Duloc is angular, linear, cool and a far more controlled and orderly space than Shrek's swamp, where the dirt moves and the dust flows through the air. To achieve these variations in setting and scenes, the animators employed a process know as layout û which is the equivalent of cinematography in live action films (Smurthwaite, 23). Layout turns 2D storyboards into 3D images by camera-blocking each sce
. . .

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Approximate Word count = 2319
Approximate Pages = 9 (250 words per page)

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