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The Internet and Popular Culture

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1. The explosion of the Internet in popular culture has in no small part been fueled by the chat-room and E-mail phenomenon, whereby multiple computer users can dial in to an online, onscreen conference call and do everything from talk about movies and current events to set up romantic encounters. A key aspect of this is the ability to move documents (computer files) over the wire as well--something that has facilitated transfer of text and database files on one hand and wire transfers of money on the other.

The next step is the employment--more exactly systematic deployment--of intranet technology over long distance for mission-critical applications (Gill 29). So-called groupware is the name given to applications that allow multiple users, whether connected by LAN or by telephone, to share information at the same time, for purposes of real-time remote conferencing (Miley 29), as well as "E-mail, messaging, and electronic calendaring and scheduling [and] . . . threaded discussion groups, chat rooms, and workflow and document management" (Gill 29). Miley (32) cites "the marriage of groupware and Internet technologies" as transforming the nature of workplace collaboration.

The principal benefit would be a saving of time and the increased potential for workers at headquarters and remote sites to understand policies and procedures at the same time--thus diminishing the negative impact of multiple information filters that are typical of corporate work environments, particulatly

. . .
ed on input criteria. As deregulation allows banks to function as brokers and money managers, the expert-systems principle can be applied to the creation of a knowledge base and test attributes that allow the bank customer to use a cmputer screen to input criteria for investment, or to increase the range of uses to which ane existing bank card can be put. The core of this technology is embedding the expert system with preprogrammed rules that allow the host system to calculate and analyze response and use patterns in order to create an interactivity between customer and bank institution. The help that the custoemr receives is customized because the customer controls the input criteria, but the perception is that the institution is responding to the highly idiosyncratic information needs of the cusomer. 3. To ask whether Microsoft should invest in virtual reality and data visualization for desktop applications may seem an exercise in formulating the wrong question, when the real issue seems whether anyone "should" do so. In other words, the question assumes that the "sexiness" of such technology is an adequate justification for bundling it with other desktop (= business management) applications. Virtual reality and data visuali
. . .

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Approximate Word count = 1862
Approximate Pages = 7 (250 words per page)

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