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Video Game Industry & Electronic Arts

period of time.

Until 1995, EA focused on building titles for more than one hardware platform. This required that the company work with developers who could understand the nuances of the various platforms in the market, but because of EA's relationship with its software developers, this was relatively easy to achieve. By serving as the studio and allowing developers to create titles largely on their own with little interference from EA, the company promoted the innovation and creativity necessary for developers to introduce new titles in a timely manner.

As a result, EA was able to provide titles that were technologically relevant and that even anticipated some of the changes that were occurring in the video game industry during this time. The company navigated the 16-bit as well as 32-bit market, and this was critica

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Video Game Industry & Electronic Arts. (1969, December 31). In LotsofEssays.com. Retrieved 00:46, May 02, 2024, from https://www.lotsofessays.com/viewpaper/1693420.html