Virtual Reality in Architecture Design
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Virtual Reality in Architecture DesignThe computer age is here, yet its impact is almost indiscernible and premature, for we often fail to understand the full potential of this impact. This is particularly true due to the rapid-paced, innovative, and continually changing nature of technology development. With respect to architecture, the computer as a medium for long-distance design collaboration, visualizing negative space as a problem-solving strategy, requiring code compliance software, and as a graphic grammar system that generates designs for human interpretation has become a great inspiration to architects and artists. In architecture, this is particularly true with the advent of virtual reality technology and software that permits enhanced design. As Jennifer Whyte maintains in Virtual Reality and the Built Environment, ôVirtual reality is most widely used at the later stages of design, but there is not one single approach to its use. Instead, there is a set of related strategies, drivers and modelsö (1). Hegel believe that the transition of art history represents a dialectic development from the ôphysicalö to the ômental.ö He used examples of architecture in Egypt, sculpture in Greece, and modern paintings to prove his theory. Since then, the Italian philosopher Beneditto Croce proposed an even more radical notion, that are lay only in the ômental.ö Though conventional are of the era, like painting, could not be freed from its physical comp
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Today, cyberspace and virtual reality offer the technologies of computer animation and simulation now adopted in practice by many architects. Cyberspace is basically about a non-physical space we are able to interact with in a manner that virtually simulates reality or the physical interaction process. Even if it occasionally looks natural, this space remains wholly artificial. However, during the design process, cyberspace and virtual reality technologies offer the architect great enhancements in visualization, sensualization, and physical experience of virtual rooms. All of this is achieved at a fraction of the cost and speed of achieving such outcomes in physical space. In this way, virtual reality designs offer architects in small firms the tools to compete economically with larger firms. As architect Mike Rosen of Mike Rosen & Associates declares, ôVirtual reality levels the playing field between big firms and small firms by allowing clients to experiences spaces as architects develop designsö (Mays 162).
New hyper- and multi-media technologies offer architects the ability to introduce cyberspace simulations into designs with enhanced and more numerous options for artistic quality. This enhanced ability offers two q
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Approximate Word count = 1724
Approximate Pages = 7 (250 words per page)
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